Friday, October 22, 2010

Editable Poly - Snowspeeder!


I really like the editable poly mode. Taking a box and molding it into a wing or a cylinder and beveling it into a blaster cannon, so many cool things you can do. Below are a couple renders of the first stage of my creation of a Snowspeeder model. This first one is very basic. Just the core shapes and parts. Next I'll add details to the polys and faces, including panels, etchings and windows on the cockpit. Then I'll map and light the scene.

Saturday, October 9, 2010

Playing with Fire

 This wasn't exactly for an assignment. I just got home from class and wanted to mess around with the program some more.

Lathe and Loft (the return of FSR-X)

 For this exercise we were to make a few lathed and a few lofted objects and place them in the ammo room scene, or if you were sick of it, you could create a whole new scene.

I created a castle wall and keep around the ammo room building.


I changed some of the external lights, trying to present a
3-pt lighting style.


OMG! Is that a snake??


Yep... it's a snake. Good job terrorist dude, you left the
door open.
I created a trophy (at my brother's request) for our
fantasy football league.

FSR-X is trying out a new security guard sub-routine.




Friday, October 1, 2010

Ammo Room Lighting

I was absent last class, but here is the lighting assignment anyway. You can see in my previous post that I did a little practicing before I jumped back into the Ammo Room scene. It made placing and modifying the light sources a lot easier.


Here is the wide camera. I later decided to add glossy floors.

Corner shot with glossy floors. I love the window light
and the shadows of the bars on the poster.


This is the close-up shot. The window light gives the
impression that it's dawn.






This shot shows some reflected light on the ceiling.
















Here is my attempt at 3-point lighting. I selected the
grenade for my object of focus. I'm sure with more
practice I can get better results.

Final shot of my version of the Ammo Room. I really enjoyed
this project and I'm generally pleased with the results.


Go Giants!

Practice Lighting with FSR-X

Here are some renders from my primitive robot with some lights added. I did this just as practice for my next assignment.