Friday, October 22, 2010
Editable Poly - Snowspeeder!
Saturday, October 9, 2010
Playing with Fire
This wasn't exactly for an assignment. I just got home from class and wanted to mess around with the program some more.
Lathe and Loft (the return of FSR-X)
For this exercise we were to make a few lathed and a few lofted objects and place them in the ammo room scene, or if you were sick of it, you could create a whole new scene.
![]() |
| I created a castle wall and keep around the ammo room building. |
![]() |
I changed some of the external lights, trying to present a 3-pt lighting style. |
![]() |
Yep... it's a snake. Good job terrorist dude, you left the door open. |
![]() |
| I created a trophy (at my brother's request) for our fantasy football league. |
Friday, October 1, 2010
Ammo Room Lighting
I was absent last class, but here is the lighting assignment anyway. You can see in my previous post that I did a little practicing before I jumped back into the Ammo Room scene. It made placing and modifying the light sources a lot easier.
![]() |
Here is the wide camera. I later decided to add glossy floors. |
![]() |
| Corner shot with glossy floors. I love the window light and the shadows of the bars on the poster. |
![]() |
| This is the close-up shot. The window light gives the impression that it's dawn. |
![]() |
| This shot shows some reflected light on the ceiling. |
![]() |
| Here is my attempt at 3-point lighting. I selected the grenade for my object of focus. I'm sure with more practice I can get better results. |
![]() |
| Final shot of my version of the Ammo Room. I really enjoyed this project and I'm generally pleased with the results. Go Giants! |
Practice Lighting with FSR-X
Here are some renders from my primitive robot with some lights added. I did this just as practice for my next assignment.
Subscribe to:
Posts (Atom)


















